Хоррор

Видео-обложка

ATMOSPHERE Dark horror sequence. Dim lighting, heavy shadows, tense and unsettling atmosphere. TIMELINE (15 seconds) 0–1.5s (Shot 1) Scene: Low-angle shot from the floor. A wooden chair drags slowly across the room on its own, stopping abruptly. Shadows stretch unnaturally along the walls as a door creaks open in the background. VFX: Shadow stretch, dust particles. SFX: Wood scrape, door creak. 1.5–3s (Shot 2) Scene: Crane shot rising. A woman @image_1 , late 20s, tense, breathing uneven) stands frozen, her chest rising sharply, as a dark silhouette forms behind her in the corner, barely visible in the dim light. VFX: Shadow forming, light flicker. SFX: Low whisper, heartbeat. 3–4.5s (Shot 3) Scene: Pull-out shot. The lights flicker violently, revealing the figure closer each time, its head tilted unnaturally, limbs slightly distorted. The woman's eyes track it, panic building but her body locked. VFX: Flicker strobe, glitch effect. SFX: Electrical buzz, sharp jump-scare sting. 4.5–6s (Shot 4) Scene: High-angle shot. Objects begin to lift slowly into the air, then slam violently against the walls as the room darkens completely. The woman stumbles back, losing her balance. VFX: Levitation, impact shock. SFX: Thuds, glass shatter. 6–7.5s (Shot 5) Scene: Close-up push-in. The woman tries to steady herself, her eyes wide with fear. A hand suddenly grips her shoulder from behind. VFX: Sudden shadow pop, micro shake. SFX: Whisper echo, grab hit. 7.5–9s (Shot 6) Scene: Tracking shot. She is dragged backward across the floor into darkness, boots scraping hard. VFX: Motion blur. SFX: Dragging, strained yell echo. 9–10.5s (Shot 7) Scene: Dolly shot circling. The room twists subtly, walls bending inward. The silhouette now stands fully visible in the center, watching silently. VFX: Distortion warp, subtle rotation. SFX: Low drone, breathing. 10.5–12s (Shot 8) Scene: Low-angle shot. The entity suddenly lunges forward unnaturally fast, filling the frame with a distorted face. VFX: Speed warp, face distortion. SFX: Jump scare hit, scream burst. 12–13.5s (Shot 9) Scene: Low-angle tracking shot. Silence drops. The room appears empty again, objects still, as if nothing happened. VFX: Fade reset, dust settle. SFX: Silence, faint ringing. 13.5–15s (Shot 10) Scene: Facial close-up. The woman stands in shock, breathing shallow. Behind her, the entity slowly reappears, inches from her face. Its eyes are hollow and unblinking as it whispers. VFX: Shadow reveal, eye darkness. SFX: Whisper close, breath.

Хоррор

Хоррор

Seedance 2
ПРОМПТ

ATMOSPHERE Dark horror sequence. Dim lighting, heavy shadows, tense and unsettling atmosphere. TIMELINE (15 seconds) 0–1.5s (Shot 1) Scene: Low-angle shot from the floor. A wooden chair drags slowly across the room on its own, stopping abruptly. Shadows stretch unnaturally along the walls as a door creaks open in the background. VFX: Shadow stretch, dust particles. SFX: Wood scrape, door creak. 1.5–3s (Shot 2) Scene: Crane shot rising. A woman @image_1 , late 20s, tense, breathing uneven) stands frozen, her chest rising sharply, as a dark silhouette forms behind her in the corner, barely visible in the dim light. VFX: Shadow forming, light flicker. SFX: Low whisper, heartbeat. 3–4.5s (Shot 3) Scene: Pull-out shot. The lights flicker violently, revealing the figure closer each time, its head tilted unnaturally, limbs slightly distorted. The woman's eyes track it, panic building but her body locked. VFX: Flicker strobe, glitch effect. SFX: Electrical buzz, sharp jump-scare sting. 4.5–6s (Shot 4) Scene: High-angle shot. Objects begin to lift slowly into the air, then slam violently against the walls as the room darkens completely. The woman stumbles back, losing her balance. VFX: Levitation, impact shock. SFX: Thuds, glass shatter. 6–7.5s (Shot 5) Scene: Close-up push-in. The woman tries to steady herself, her eyes wide with fear. A hand suddenly grips her shoulder from behind. VFX: Sudden shadow pop, micro shake. SFX: Whisper echo, grab hit. 7.5–9s (Shot 6) Scene: Tracking shot. She is dragged backward across the floor into darkness, boots scraping hard. VFX: Motion blur. SFX: Dragging, strained yell echo. 9–10.5s (Shot 7) Scene: Dolly shot circling. The room twists subtly, walls bending inward. The silhouette now stands fully visible in the center, watching silently. VFX: Distortion warp, subtle rotation. SFX: Low drone, breathing. 10.5–12s (Shot 8) Scene: Low-angle shot. The entity suddenly lunges forward unnaturally fast, filling the frame with a distorted face. VFX: Speed warp, face distortion. SFX: Jump scare hit, scream burst. 12–13.5s (Shot 9) Scene: Low-angle tracking shot. Silence drops. The room appears empty again, objects still, as if nothing happened. VFX: Fade reset, dust settle. SFX: Silence, faint ringing. 13.5–15s (Shot 10) Scene: Facial close-up. The woman stands in shock, breathing shallow. Behind her, the entity slowly reappears, inches from her face. Its eyes are hollow and unblinking as it whispers. VFX: Shadow reveal, eye darkness. SFX: Whisper close, breath.

UNISET

ИСТОРИЯ